LegoToR

Using Advanced Technology from Pixar for rendering LEGO®

Get LegoToR

Inspired by Toy Story 4 © Disney/Pixar

What's LegoToR

LegoToR delivers the core for rendering LEGO Digital Designer scenes including advanced shaders, lights, and geometry with RenderMan

 
 

Open for Everyone

LegoToR relies on open source tools so you can enhance it at your will and render complex LEGO environments with maximum flexibility

Inside Out © Disney/Pixar



Pixar Technology

Now you can get out-of-box production tools straight from Pixar Animation Studios, including materials and light transport... no development required.

Photorealistic Images

Physically based shading allows RenderMan to deliver highly realistic lighting with minimal setup, including full support for multi-bounce ray traced global illumination and ray traced subsurface scattering. Much research and development has gone into making these traditionally expensive effects a production reality. Pixar's first feature film to use this technology was Finding Dory, and now it has matured with great developments in Cars 3, Coco, and Incredibles 2.

 
 
 
"Nice work... it inspired me to create such thing for a 3D Studio Max."

-Equilibrium, user at Eurobricks

 

 

 

Advanced renderer


LegoToR relies on RenderMan rendering technology which has been used in blockbusters such as Toy Story, Jurassic Park, Avatar, and The Lord of the Rings.

Piper render Piper LDD viewport
Piper render Piper LDD viewport

RenderMan - 30 years in rendering

RenderMan is a proven rendering solution and delivers high quality output for studios such as Pixar, ILM, Animal Logic and many more. RenderMan has been used to create visual effects for major blockbuster movies such as Terminator 2: Judgment Day, Toy Story, Jurassic Park, Avatar, Star Wars, and The Lord of the Rings. LegoToR now provides you with a solution to render your LDD files with the same power as Hollywood.


About Renderman >

 

 

Checkpointing


LegoToR can resume interrupted renders via RenderMan, redefining the creative process.

Checkpointing Checkpointing done
Checkpointing Checkpointing done

Happier Dailies

Checkpointing allows the renderer to make repeated passes over the image, refining it a bit more with each pass. While the image will be quite noisy during the initial passes, it is usually sufficient to give an impression of how the final image will look, instead of having to wait for a final frame, allowing reviews and more iterations of your scenes.

 

 

Digital Bricks


Discover how LegoToR is helping to reach new heights for photorealistic digital bricks.

Rachael done Rachael Wireframe
Rachael done Rachael wireframe

Better Brick Materials

RenderMan was the first VFX commercial renderer in the industry to ship with a physically based model for subsurface scattering, a truly accurate model for photorealistic skin based on deep path tracing and albedo controls.

SSS Deep Dive >

Until now, the implementations available to the VFX industry for these effects have been substantial approximations, which inherently produced errors and artifacts. RenderMan's new subsurface approach significantly increases quality and realism when rendering skin and other soft or delicate materials, which is essential for creating believable characters.

 

 

Secondary Passes


RenderMan AOV and LPE passes provide robust workflows for compositing feature animation and VFX.

Dory beauty Dory AOV
Dory beauty Dory AOV

Compositors Rejoice!

RenderMan provides elegant methods for breaking visual effects down into secondary passes for compositing, including DeepEXR and Cryptomatte support. With support for both AOVs and Light Path Expressions, RenderMan offers a multitude of ways of writing any element of a render (SSS, Diffuse, Shadows, Z-Depth, Object IDs, Per-Light AOVs, etc.) into many popular formats.

FXGuide Article >

Performance

LegoToR is up to 2x overall faster then other solutions, thanks to using RenderMan architecture.

Inspired by Incredibles 2 © Disney/Pixar

 
 
 
 
"Imagine if LEGO would release an app that could show you what the set look like in AR 😱 that would be amazing!"

-pewpewlazerd, user at Reddit

 
 
 
 

Performance Breakdown

Numbers are compared using LegoToR vs Bluerender

  • Faster Overall — 10% to 2x
  • Better Sampling — Convergence looks better, earlier
  • Tiny software package — Up to 10x smaller
  • Time to First Pixel — 20% to 10x
  • Superior CPU core usage — 2x and up
  • Memory Reduction — 10% to 30%

Inspired by Coco © Disney/Pixar

  LegoToR LegoToR Bluerender bluerender Stud.io Stud.io
Seamless Integration
Fully Open Source technology
Latest RenderMan Features
Alpha Channel support
Advanced Denoiser Technology
Logo on studs
Correct rendering of flex parts
Image Based Lighting
Path Traced Subsurface Scattering
Free of charge
Pixar Surface Material System
Integrated with LDD
Secondary Passes (AOV - LPE - Light Groups)
RIB Archives
64-bit support
Particles
Object based lightning
Advanced Camera system
Brick colors based on colorimetric measurements
Unlimited Multi-Threaded Rendering
Support for Multiple Integrators

More out-of-the-box Features

  • RIB (RenderMan Interface Bytestream) export — Text-based RenderMan scene description language used to describe bricks, scenes, lights, and cameras, which can be easily changed and updated with a simple text-editor.
  • Command line switches — More then 15 switches to configure output settings. Includes setting to omit ground plane for space ship scenes.
  • True Opacity — First class opacity for motion graphics and scientific visualization without the noise
  • High Dynamic Range (HDR) output — OpenEXR output supporting multiple channels including 64-, 32- and 16-bit floating point values.
  • Progressive Multi-Jittered Sampling — State-of-the-art sampling placement for improving convergence in traditionally undersampled areas





  • For more see the Release Notes



FAQ

Here you not only find troubleshooting help, but also get answers, support and tips & tricks for using LegoToR.

Inspired by Toy Story 4 © Disney/Pixar



Lego Thor